Wow thanks for that, I don't know why the altitude was -37. One step closer to solving the problem thanks to you

Now, I agree GE will definitely not like multiple textures, that will probably cause the long loading times. Do you know why or how there would be 5 UV maps generated? Where exactly can I see this? And do you know how I can change it to be just 1?
And do you have any tips for producing the best looking model that isn't overly exerting resources. For example, is it better to render a high quality mesh then decimating the mesh or just producing a medium quality mesh? Most of the time my meshes come out looking blobby.
A feature I would absolutely love would be if we could could export the dense point cloud as a kmz or similar file type. Personally I think a good quality dense cloud looks better than a mesh (maybe I just haven't made a good mesh yet).
My end goal here is to be able to provide simple attractive 3D maps of client properties for them to view in a simple familiar interface like Google Earth. I have spent a lot of time and money building a mapping UAV, now I am at the post processing stage. I have tried pix4d and personally find photoscan to be a league above it, been great so far.