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Author Topic: How to use many textures in Zbrush from Photoscan?  (Read 3045 times)

hello

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How to use many textures in Zbrush from Photoscan?
« on: September 01, 2016, 01:05:03 AM »
Hello, I'm new in Photoscan, I have done some test scan now and made textures, I have selected many texture files (5 textures in my case) to be generated and then I have exported  obj and tiff 5 files and right now I only want to import to Zbrush all these textures and make sure I'm able to transfer them to polypaint and keep super hi-res quality for later. How to do it please? How people usually importing colors from scan to zbrush to keep high quality?

Thank you.

MeHoo

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Re: How to use many textures in Zbrush from Photoscan?
« Reply #1 on: September 03, 2016, 11:06:12 PM »
This is a ZBrush question.

hello

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Re: How to use many textures in Zbrush from Photoscan?
« Reply #2 on: September 03, 2016, 11:07:18 PM »
This is a ZBrush question.

THANK YOU!

chrisd

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Re: How to use many textures in Zbrush from Photoscan?
« Reply #3 on: September 04, 2016, 07:53:26 PM »
There's actually a lot of ZBrush info around here, you could do a search as well and see if you find something useful if no one answers your post.

LittleNinja

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Re: How to use many textures in Zbrush from Photoscan?
« Reply #4 on: September 06, 2016, 12:34:04 PM »
Texture menu, import the texture. Then you need to either flip the texture vertically, or flip the mesh UVs vertically. (This depends on your ZBrush import settings, if you have the default ones, then you have to do it)

When that's done, apply the texture to the model. Tool menu -> Texture Map.