Hi there,
I've been doing some work in Photoscan recently and started noticing 'imperfections' in the form of a number of overlapping faces on the meshes. I've attached an image showing what I mean. I'm using a typical workflow so I doubt it's anything I've introduced. Meshes generated will often have tens, possibly hundreds of these overlapping, dodgy tri's.
The problem is that it then causes issues when viewed in shaded mode, and later in rendering too. This means I have to export into another package and retop or fix the offending parts of the mesh, reimport into Photoscan and recalculate textures.
I've not experienced or noticed this before so I assume it's a bug, though I'd like if someone could clarify/corroborate this?
Cheers