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Author Topic: building remainders  (Read 2730 times)

davidsumner

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building remainders
« on: January 04, 2017, 06:51:07 PM »
So I've been working with the automatic point cloud classification. And have tried to values in max angle, max distance etc.  but i always end up with remainders of buildings cars wooded areas etc when i create the mesh.  in can manually classify points to extends the selection so that i don't have these reaminders but thats time consuming!   Any thoughts?  Attached is image of results