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Author Topic: OBJ Import, Quad Mesh, UV's, Grouping and Point Order intact  (Read 6942 times)

Infinite

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OBJ Import, Quad Mesh, UV's, Grouping and Point Order intact
« on: August 21, 2012, 09:04:43 PM »
It would be great to have full support for OBJ Import, to keep Quad Mesh, UV's, Grouping and Point Order intact.

Currently I think Agisoft imports, triangulates and changes point order of Quad meshes. Not ideal if you need to get a model in and out again trying to keep it the same.
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FoodMan

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Re: OBJ Import, Quad Mesh, UV's, Grouping and Point Order intact
« Reply #1 on: August 22, 2012, 08:50:53 AM »
hello Lee..

well I think you canimport a model with  UV's, (export the current model, I improve UV space, re-import it) and when going to build texture, select Keep UV's)

f/

Infinite

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Re: OBJ Import, Quad Mesh, UV's, Grouping and Point Order intact
« Reply #2 on: August 22, 2012, 01:12:17 PM »
hello Lee..

well I think you canimport a model with  UV's, (export the current model, I improve UV space, re-import it) and when going to build texture, select Keep UV's)

f/

Thanks. The most important thing is Quad support, Groups and keeping point order
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