Actually, having looked at this a bit more, I would rather say this is a bug:
The FBX contains incorrect scale and orientation information.
The predefined 'Front' view shows the X axis pointing to the right side of the screen, and the Z axis pointing to the top side of the screen (and the Y axis pointing into the screen). This means PS uses a right-handed 'Z up' coordinate system. Importing this in to 3ds Max, the importer tells me that the FBX that PS created is saved as 'Y up', and since 3ds Max is 'Z up', it will rotate the data on import by 90 degrees, producing an incorrect result.
Same problem for scale: The FBX created by PS contains meta-data which says the file was saved in 'Centimeters', when really the data uses meters as units. Again, this causes an incorrect conversion.
I think this should be moved to the bug report section.
Edit: Need more proof? Compare what you get when exporting to FBX and OBJ.