Hello David,
We've downloaded the PSX data and repeated the operation with Quad import and texture generation using Keep UV - the result is the same as in PSZ file and we are not observing any issues like you have.
The difference between formats is the following: PSZ - is a single file, whereas PSX is related to the project folder structure. The latter one is necessary for additional Pro version outputs, like Orthomosaic, DEM and Tiled model, but may be also useful if working with many chunks, as not the whole project would be kept in memory as it happens with the single project archive.