Say I have a project with many overlapping cameras, all aligned, model built.
Is there a way to measure how 'important' a camera is to the final texture build?
In other words: Is there a way to determine how many pixels of the final texture came from each camera?
One idea would be to swap each camera image with a unique solid color, then compute the texture (without any blending?) and then count the occurrence of each color in the final texture image. But how to do that in practice inside of PS Pro 1.2.6?
I am asking because I try to find out which of my many cameras I could discard for texture building, in order to avoid blending artifacts.
Thanks for any suggestions