Trying to generate a mesh from my project at the highest settings, I end up with a rather short error message ("not enough memory"), even though the system I am using has lots of memory (64 GB RAM, 8 GB VRAM) and I did not see the system as such run out of memory.
The last part of the log pane contains this text:
2017-01-23 19:46:01 finished depth reconstruction in 5979.3 seconds
2017-01-23 19:46:01 Device 1 performance: 218.155 million samples/sec (CPU)
2017-01-23 19:46:01 Device 2 performance: 1006.48 million samples/sec (GeForce GTX 1080)
2017-01-23 19:46:01 Total performance: 1224.63 million samples/sec
2017-01-23 19:46:01 Generating dense point cloud...
2017-01-23 19:46:06 selected 136 cameras in 4.451 sec
2017-01-23 19:46:06 working volume: 10930x10416x5317
2017-01-23 19:46:06 tiles: 3x3x1
2017-01-23 19:46:06 selected 60 cameras
2017-01-23 19:46:06 preloading data... done in 4.606 sec
2017-01-23 19:46:11 filtering depth maps... done in 217.888 sec
2017-01-23 19:49:49 preloading data... done in 66.576 sec
2017-01-23 19:50:56 accumulating data... done in 12.644 sec
2017-01-23 19:51:08 building point cloud... done in 0.134 sec
2017-01-23 19:51:09 selected 95 cameras
2017-01-23 19:51:09 preloading data... done in 7.496 sec
2017-01-23 19:51:16 filtering depth maps... done in 579.217 sec
2017-01-23 20:00:56 preloading data... done in 105.264 sec
2017-01-23 20:02:42 accumulating data... Finished processing in 7006.29 sec (exit code 0)
2017-01-23 20:02:56 Error: bad allocation
After the error, no new data is produced.
Any ideas what happened and how to get around that?
Edit: Forgot to mention - this is using PS Pro 1.2.6 64bit on Win 7
Thank you!
Edit2: The 1.3 beta version of PS Pro does not produce this error...