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Author Topic: Too much wasted geometry  (Read 1354 times)

WSurvey

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Too much wasted geometry
« on: March 03, 2017, 01:49:49 AM »
Hello,

I am trying to make reasonably sized 3D PDF models of various sites for a client. The PDF has to be reasonably sized to be able to be displayed and rotated smoothly on ordinary computers. So I need the sites to be faithfully modelled with as few triangles as possible. Trees and building rooves are in the scene and no matter the final polygon count you specify they take up too high a percentage of the polygon count because of the roughness of their surfaces. Then the rest of the site is poorly modeled.

Rather than extensive editing by hand, are there any processing or filtering strategies that will serve my needs? I need a more uniform distribution of triangles. Not 1000's of triangles just to model tree tops and rooves.

Cheers.