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Author Topic: More than a 16k texture  (Read 8077 times)

Wishgranter

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More than a 16k texture
« on: September 07, 2012, 02:48:21 PM »
Hello all, have someone possibility to generate texture greater than a 16k that mean a 32k texture

for that it will be need to have GPU with more than 3 (4-6 GB ) GB RAM and possible a Nvidia 600 series card. 

here is the scene for what we need it.... 

https://dl.dropbox.com/u/15047343/Untitled-5.jpg
https://dl.dropbox.com/u/15047343/Untitled-4.jpg
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Alexey Pasumansky

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Re: More than a 16k texture
« Reply #1 on: September 07, 2012, 02:58:05 PM »
Hello Wishgranter,

Texture generation process is performed only on CPU, and we assume that 32 GB RAM will be more than enough for 16 x 16k texture atlas generation.
Best regards,
Alexey Pasumansky,
Agisoft LLC

Wishgranter

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Re: More than a 16k texture
« Reply #2 on: September 07, 2012, 03:01:53 PM »
hmmm. thanx......
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FoodMan

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Re: More than a 16k texture
« Reply #3 on: September 07, 2012, 03:23:11 PM »
really Nice Wishgranter ! 8) 8)

Wishgranter

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Re: More than a 16k texture
« Reply #4 on: September 07, 2012, 04:56:52 PM »
heheh, thanx.....

We completing it, from around 150 photos, with resolution around 2-3 cm. later will create 360 video in HD from that......

This is Castle Hrusov where we do our "experiments" with Pscan.....
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FoodMan

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Re: More than a 16k texture
« Reply #5 on: September 07, 2012, 05:03:27 PM »
yes please do so, it will really be amazing..

Slovakia is really a beautiful country..  8)

Infinite

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Re: More than a 16k texture
« Reply #6 on: September 07, 2012, 06:45:51 PM »
You could always split the model into parts and texture individually, as many as you need. And have lots of maps.

Scan looks cool  8)
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Wishgranter

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Re: More than a 16k texture
« Reply #7 on: September 07, 2012, 06:51:20 PM »
Yes, but need it in one piece  :-) is on MEDIUM setting reconstructed for now.....
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Infinite

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Re: More than a 16k texture
« Reply #8 on: September 07, 2012, 06:59:29 PM »
Yes, but need it in one piece  :-) is on MEDIUM setting reconstructed for now.....

After bake and organizing you can weld into one piece and use multiple textures : ) but you will need to do that in an external application, like ZBrush or Mudbox.
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