Author Topic: Handling Subdivided Objects  (Read 3850 times)


  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Handling Subdivided Objects
« on: September 12, 2012, 02:46:44 PM »

It would be very nice if PhotoScan could handle objects with subdivision (and a displacement-map on it):

1. Generate a Hi-Poly-Mesh inside PhotoScan
2. Retopologize that and create an UV with a software of your choice and reproject the details out to a displacement-map. (If PhotoScan could produce displacement-maps by itself out of one Hi-Poly-Mesh and one Low-Poly-Mesh it would be even better!)
3. Import that mesh into PhotoScan
4. Build texture on the displaced Retopo

That would speed up the overall-workflow, the texture-quality will increase, the output-datavolume will decrease and it would be helpful for PsPro-users (for animation). Maybe it?s even a good way for generating larger arealmaps (I think it?s equal to DEM-maps).

Kind regards