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Author Topic: Strip "Texture(s)", Strip "Mesh(s)", Strip "Mask(s)" Tools commands  (Read 5509 times)

Infinite

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An extra idea to optimize built scenes when handing data to clients

Strip "Texture(s)", Strip "Mesh(s)", Strip "Mask(s)" Tools commands

All depending on what your selection (Chunks) is in the Workplace Menu.

(Of course decimation could be used for Meshes or re-build textures but this all takes time)

I would also be very powerful to propagate your multi-selection in the Workplace menu to actually work when using Batch Command. i.e what ever you have selected only appears in the Batch Window, ready to process by Selection.
« Last Edit: September 14, 2012, 12:13:00 PM by Infinite »
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Alexey Pasumansky

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Re: Strip "Texture(s)", Strip "Mesh(s)", Strip "Mask(s)" Tools commands
« Reply #1 on: September 14, 2012, 12:13:36 PM »
Hello Lee,

Thank you for your suggestions about selection to batch feature.

And as for the strip mesh/texture/mask commands:
- mesh and texture could be removed from the Workspace pane by corresponding commands from context menu for the "3D model" line,
- masks for the whole chunk could be removed from the chunk context menu in the Workspace pane.
- depth maps could be removed by the same way as described above.
Best regards,
Alexey Pasumansky,
Agisoft LLC

Infinite

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Re: Strip "Texture(s)", Strip "Mesh(s)", Strip "Mask(s)" Tools commands
« Reply #2 on: September 16, 2012, 12:53:22 PM »
Hello Lee,

Thank you for your suggestions about selection to batch feature.

And as for the strip mesh/texture/mask commands:
- mesh and texture could be removed from the Workspace pane by corresponding commands from context menu for the "3D model" line,
- masks for the whole chunk could be removed from the chunk context menu in the Workspace pane.
- depth maps could be removed by the same way as described above.

Hello Alexey, thank you! I was not aware of those features. Very useful.
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