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Author Topic: AGISOFT Laboratory Test Procedure.  (Read 12728 times)

kris3d

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AGISOFT Laboratory Test Procedure.
« on: September 13, 2012, 03:40:52 PM »
Laboratory Test Procedure.
Environment 3d studio MAX.
The Light ideal ambient.
50mm Camera. Perfectly simple. Without any distortion.
Computer Dual Core XEON 24. 48 GB of RAM
GTX 580

PNG files with alpha channel.
Resolution Test 1536 to 1024.













ULTRA + MASK
http://desmond.imageshack.us/Himg41/scaled.php?server=41&filename=55621375.jpg&res=landing











1234D
Nicely cut background.
But the council does not do the whole model from one camera position.
Additional items probably would have helped.



My conclusions.
Less than 14 camer program makes mistakes.
From 16 camera effects are good.
You will not do any good without the time-consuming mask.

The basic problem is to cut out the background.
Agisoft can not do that automatically.
The advantages of the 50mm lens. and very accurate mask.
the results are very good.

Alexey Pasumansky

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Re: AGISOFT Laboratory Test Procedure.
« Reply #1 on: September 13, 2012, 03:47:30 PM »
Hello kris3d,

Could you please specify the parameters used in Build Geometry dialog (Object and Geometry type)?

Also it would be interesting to see some screenshots of test images.
« Last Edit: September 13, 2012, 04:04:49 PM by Alexey Pasumansky »
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Alexey Pasumansky,
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kris3d

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Re: AGISOFT Laboratory Test Procedure.
« Reply #2 on: September 13, 2012, 05:24:40 PM »
Welcome
In this test, there is no distortion of the lens.
You can check the operation of the program.
Sent you the files.
Please do check it out.



http://wtrns.fr/YEFc5LtR1canFXK

« Last Edit: September 13, 2012, 05:28:04 PM by kris3d »

kris3d

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Re: AGISOFT Laboratory Test Procedure.
« Reply #3 on: September 13, 2012, 05:35:21 PM »



I am very uncertain why the program creates
so weird artifacts.
In a place where nothing is!
It is a very serious problem.
The program aligns very nicely points.
But the processing of the geometry is very bad


Alexey Pasumansky

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Re: AGISOFT Laboratory Test Procedure.
« Reply #4 on: September 13, 2012, 05:48:19 PM »
Hello kris3d,

Thank you for providing the data.

This case is very special since the background is plain and absolutely similar on all photos. Current method of depth maps filtering doesn't make special check for such case since in the real-world scenes such situation is almost impossible. But thanks for pointing at this case, we will work on fixing such behavior.

However, adding masks in this case is not a problem (like with much more complicated backgrounds) and can be performed automatically in a few seconds.
« Last Edit: September 13, 2012, 05:50:02 PM by Alexey Pasumansky »
Best regards,
Alexey Pasumansky,
Agisoft LLC

kris3d

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Re: AGISOFT Laboratory Test Procedure.
« Reply #5 on: September 13, 2012, 06:37:29 PM »
Alexey Thank you for all the information.
I examine this program because they want to get the best results.

adding background helped.
My conclusions
The program must have distinct points of reference in space.
Or very accurate mask
.
Blurred background introduces distortion.
Seamless background such as the sky introduces distortion.





No less certainly can be improved.
So that the program itself distinguished from the background object.
It would really help if the background is away
« Last Edit: September 13, 2012, 06:40:59 PM by kris3d »

Wishgranter

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Re: AGISOFT Laboratory Test Procedure.
« Reply #6 on: September 13, 2012, 06:45:15 PM »
Kris translate this and try to understand what want to say to you, to you career in Photogrametry..

Kris, the images are RENDERED out from MAX as i get. Therefore the background is empty space... so you test data that are generated by software, no lens distortion present ( can be generated artifitialy ) so we can say is a "non realistic" 

Try understand that EVERY sw count with some lens distortion, if you remove it, the sw get some level of problems - every lens create it, therefore it uses its own specialy "constructed" algorithm for removing it. SW like lightroom or pshop use just very simple models of removing distortion - read about it that you understand it better..

Is writen that scenes that are flat - that are like this scene, is problematic  in EVERY photogrametry solution........

Tested to align, it get just about 2800 points on 16 photos, that is realy small amount for proper work.. ideal is around 1000 per image ( whitepaper about it ) in simple scenes.  In normal realworld scene you get over 25.000+ - much precise data collected for pscan eingine. Some of us use a special workflow, that object like this are extra painted, some degree of adding data that sw can better align it....

As were mentioned in another thread, to work eficiently with photogrametry is need to know some "magic" or better to say is a ART of generating proper and good models, that you get if work a longer period with it, that you understand of how it work, what bring better results, what worse.....

Do you have ever tested Photomodeler Scanner that was defacto standard in photogrametry over almost a decade ? Ther you must shoot in very precise manner, under very tight conditions, if not then you get no data..... a lot of us know that sw package and problems to create results that could be used.. 

Please for your personal interest read a few whitepapers about Photogrametry that you understand better and deeper how it work. Therefore a lot of people who started with it are confused that other getting excelent results and not getting the ideal workflow to its own data and blaming that is just a propaganda...... most of us have developed skills in particular areas, but it cost us a LOT of homework a lot of hours of testing and therefore we want not to give it freely, that we give it our competition..   


Not everything can be reconstructed idealy, some areas are hard or better not possible to create, mostly scenes with a lot of flat ares - no enought points to align and other things.... 
 
So try to rethink your workprocess, you do something bad that we clearly see, but you cannot understand it, becasue lack of knowlege.... Don?t get it that im want war with you, im just try to give you hints how to work efficiently with this software........ but we wil not give you step by step solution, we earn money for our work so learning someone our secret is giving them a better start agains us...... In my country few have found pscan afther im put results online, they want take my clients, but they cannot bring results like me, becasue they think is a soo simple and not understand the background ( and they are in bussines longer than 10 years ), my own hours of testing comparing writing down and implementing in my workflow....



My personal recomendation is to READ few books about photogrametry then with your knowlege of other things can create a lot of nice outputs, but without the background is usseles to explain a lot of things.....

Will contact you over Skype later.....

----------------
www.mhb.sk

kris3d

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Re: AGISOFT Laboratory Test Procedure.
« Reply #7 on: September 13, 2012, 07:03:53 PM »
Wishgranter Very Thanks for the information.
At first I thought that the program works more automatically.
What more I know the more I see that it is very complicated.

  I will continue to work to explore the software.
Who knows, maybe I can finally make sense of good quality scan.
ps
last test is completely realistic.
And the result is very good

Infinite

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Re: AGISOFT Laboratory Test Procedure.
« Reply #8 on: September 14, 2012, 12:20:54 PM »
Wishgranter Very Thanks for the information.
At first I thought that the program works more automatically.
What more I know the more I see that it is very complicated.

  I will continue to work to explore the software.
Who knows, maybe I can finally make sense of good quality scan.
ps
last test is completely realistic.
And the result is very good

It's a great test and a super way to get beginners to understand multi-camera setups. I might try and provide something similar. to share here.

I did some tests with Scanner-Killer a while back.

Scan of a Scan



Processed Scan of a Scan:


I haven't tested this method recently with Agisoft but I know hands down the reconstruction will be incredible.

I'm amazed your subject processed at all, as it has hardly any real texture or features. If you applied a spot light(s) in Max and project a noise pattern you will see Agisoft will create a stunning reconstruction.

The trick to Photogrammtery is: Sharpness, minimal DOF and Texture Pattern. This all helps reconstruction.
« Last Edit: September 14, 2012, 12:22:48 PM by Infinite »
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Infinite

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Re: AGISOFT Laboratory Test Procedure.
« Reply #9 on: September 14, 2012, 12:25:27 PM »
Oh and if you want real detailed captures, don't just use a full frame setup. Experiment :-X
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Mr_Curious

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Re: AGISOFT Laboratory Test Procedure.
« Reply #10 on: September 14, 2012, 02:25:05 PM »
@ infinite

Cool stuff !!!

Thanks you for the information, it is helping me to learn.

Greetings,

Mr. Curious

kris3d

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Re: AGISOFT Laboratory Test Procedure.
« Reply #11 on: September 14, 2012, 09:57:57 PM »

Looks like a re-scan of the original.
I think it is very good and fast test environment.
Especially for you. Infinite :)
You can explore different camera settings and light.
I do not destroy your system.