Hmm..no I cant rely say a percentage number of time spent. But the coming weeks I have about two hundred scans to complete. Some are quick some are very heavy in point number. Of course the vertex calculation phase is the least time consuming, but since I wont be needing it for my generated mesh since I'm doing a texture anyway it is a couple of minutes to be saved for each scan. I havent really timed the vertex color calculation phase for the mesh generating, but for some extreme meshes it can be 150-200 million faces that is going to be vertex colored (probably take like 3-5 minutes or longer?), then after thats done I will decimate the mesh to 20 million so the vertex colors becomes kind of pointless after that step anyway and then generate texture.