Hey folks, I'm stumped here.
My dense cloud looks great but when I build texture, I get these lines that emanate out from where there is a hole in the dense cloud. I supported the skull on dowels and edited them out prior to creating my mesh, thus the hole left behind.
These artifacts persist, despite what mesh I use. The one generated by Photoscan, as well as the retopologized and UV'ed low rez. They also persist despite trying just about every combination of options in the build texture dialogue.
Is this something I am am going to have to live with? Worst case, I clean it up in Photoshop, I guess.
Any thoughts would be appreciated.
Thanks!
-Lee
