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Author Topic: Calculating vertex colors - stuck  (Read 5778 times)

zmeski

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Re: Calculating vertex colors - stuck
« Reply #15 on: July 03, 2017, 11:17:50 AM »
ok so one thing i found when watching the system tra while PS is computing.

processir load 1%
memory slowly going up
network is heavily loaded!!!!

so actually having all the photos loaded in PS doesnt mean they are loaded into the memory and with every step its taking its always reloading them from the network drive which is crazy.

is there a way how to keep all the photos loaded into the memory whn i have enough RAM? 256 gb ATM, but possible to have 1TB if needed...

So in the end it seems that placing the PHOTS to the local drive fixes the problem.

Having option to load the photos into memory once would be really great.



Alexey Pasumansky

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Re: Calculating vertex colors - stuck
« Reply #16 on: July 03, 2017, 01:43:00 PM »
Hello zmeski,

Mesh generation process is not utilizing the original photos during the vertex colors calculation, these colors are calculated from the point cloud used as a source for the operation.
Best regards,
Alexey Pasumansky,
Agisoft LLC

zmeski

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Re: Calculating vertex colors - stuck
« Reply #17 on: July 03, 2017, 02:01:38 PM »
OK but evidenty something is going wrong there.

When i have the assets saved ont he network, the mesh creation takes forever to the point where its utilizing 1% of the processor and the network activity is going crazy with PS.
When i have the files placed locally, everything is smooth and quick.

Alexey Pasumansky

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Re: Calculating vertex colors - stuck
« Reply #18 on: July 03, 2017, 02:10:26 PM »
Hello zmeski,

If you are using project in PSX format, the dense cloud will be accessed via network during the vertex color generation process.

What's the speed of network connection in your case?
Best regards,
Alexey Pasumansky,
Agisoft LLC

zmeski

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Re: Calculating vertex colors - stuck
« Reply #19 on: July 03, 2017, 02:39:32 PM »
i think its good old 100Mbit line here :-/