Hi,
I'm new to photoscan and 3D Studio Max, but my question is pretty simple anyway. Its about maps.
First I did everything, from allign to textures, and everything seems ok with a nice 3D of my map.
I exported a model as OBJ, the export parameters are:
Vertex Normals checked (already tested unchecked)
Export Texture checked and TIFF format
Precison 6
At 3D Studio (a fresh install of it) I import the OBJ file, in the viewport everything seems ok, picture below:
This first imagem shows the viewport and the import OBJ menu, look that the invert normals is checked, if I don't check this one the textures goes to the back of the map so I need to check this to get the texture in the right place.
But when I hit the render button for the active viewport (I'm a newbie) I get the image below:
Whats missing? What I have to do?
Thanks