+1
I think that a tool for building geometry with a bounding box with automatic migration, with a size optimized for available resources and chosen parameters, it's a very VERY good idea. Results from each bounding box rendering could be saved as a "virtual chunk" in the project file while all the resources are used for another consecutive rendering box. After the rendering of the all area, PScan could automatically merge the final model. I've noticed that if I render a huge model using small bounding boxes I take a lot less time than rendering it at once, but this is a painful manual work. PScan tends to take so much resources for rendering a complete model that after a while the system gets very very slow and the rendering takes a lot longer than it should. I've failed to read Mohabon's message from 24 October. It's a huge idea. And, as Alexey Pankov said, rendering results from the several boxes don't have to overlap, just have to share the same frontier. Most demanding rendering engines have variations of this technique. I think that this is a winning idea. "Bounding Box Splitter" seems to be a good name for such a tool. If Agisoft can make this feasible, this APS solution will be even more impressive, if not unmatched, and could do a great job even in modest hardware setups.
Cheers
PS: As an example, a terrain model rendered in 8 bounding boxes, using "High" quality, took 2 hours for each selected box (about 16 hours total). The same model it's impossible to render at once in High quality in my hardware and, even using medium quality, it took almost 2 days (48 hours). This is a real world example of how such a tool could be impressive. If you plan to implement such a tool it's better to erase this forum entry to avoid giving ideas to other APS developers ;-)