Hum, here's the documentation about buildDepth :
buildDepth(quality=’medium’, p1=40, p2=2000, gpu_mask=0, cpu_cores_inactive=0[, frames ])
Generates depth maps for the chunk.
Parameters
• quality (string) – Depth map quality in [’lowest’, ‘low’, ‘medium’, ‘high’, ‘ultra high’].
• p1 (int) – Smoothness parameter.
• p2 (int) – Smoothness parameter.
• gpu_mask (int) – GPU device bit mask: 1 - use device, 0 - do not use (i.e. value 5 enables
device number 0 and 2).
• cpu_cores_inactive (int) – Number of CPU cores to reserve for GPU tasks during pro-
cessing. It is recommended to deactivate one CPU core for each GPU in use for optimal
performance.
• frames (list of int) – A list of frames to be processed.
Returns Success of operation.
Return type boolean
If I call chunk.buildDepth("lowest", 40, 2000, 1, 2).
Here are my questions :
1- This call raises chunk.buildDepth("lowest", 40, 2000, 1, 2). What is the error ?
2- where does I fix p1 and p2 when using the desktop app ?
3- If I do not specify the frames, I suppose that all frames are computed ?
Thanks
Julien