I've been doing some 4D work with 0.9.0 build 1586 (cpu specs below) and am running into corrupted files. My initial test was 549 frames, 11 cameras. Everything aligned, geo and textures built just fine, I scrubbed the animation and exported models and textures perfectly. Saved the file which was around 7gigs. Now when i re-open the .psz file it gets to a point during opening and photoscan gives me "can't open file" error. At this point all is not lost, an untitled document still opens and the camera alignment and point cloud data are still there for every frame. However all the geometry and textures are gone. The console doesn't report any details other than "can't load project". Even if i save again the file size is still 7gigs so i have a feeling that the geometry data is still there. I've create 2 other multiframe/4D projects and they both were corrupted in the same way, though I've tried single frame projects with no problems.
I just tried a 5 camera, 10 frame long 4D test and everything worked fine. Built geo, textures and saved with no corruption, so i'm wondering if it may be a RAM issue or something that only becomes a problem with large data sets? (For this test I used 5 cameras and 10 frames from the same capture session, though for speed I built geo at "low" and textures at 1024 vs "Medium" and textures at 2048 for the tests described above that were corrupted)
OSX 10.7.4, quadcore Intel, 16gigram, ATI Radeon 5770
Thanks, Cory