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Improved mesh detail
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Topic: Improved mesh detail (Read 3452 times)
solosails
Newbie
Posts: 13
Improved mesh detail
«
on:
January 17, 2019, 02:28:47 PM »
Hi,
Whilst looking at ways to manually texture the meshes, I came across this video of a technique used in Z-Brush which displaces the mesh using the texture maps (the result is around 7 minute onward in the video .
Would it be possible to add this mesh texture displacement option in Metashape? It seems to be a very worthwhile function to make the output significantly better than it is already?
https://www.youtube.com/watch?v=rMhlXHCyVmA
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solosails
Newbie
Posts: 13
Re: Improved mesh detail
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Reply #1 on:
January 17, 2019, 05:58:42 PM »
Basically, it's a subdivided mesh (two or three levels) and then the texture baked into the mesh using a displacement modifier. Not so hard to do in Blender or Z-Brush, but would in my opinion be a very handy thing to be able to do out of the box.
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cbnewham
Full Member
Posts: 121
Re: Improved mesh detail
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Reply #2 on:
October 14, 2019, 02:21:49 PM »
This sounds very useful. It would be nice to see this feature incorporated.
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