Hi,
I'm having a weird issue with a data set i'm trying to solve.
Some of the geometry/meshes are being rendered with very long(tall), perfectly straight pixel groups -almost like "voxels" shooting up in the Z axis.
The dataset is about 600 20mpix 3:2 images from a Phantom 4 Pro. I'm using High/mild for my Mesh and Texture filtering settings. ALso using the split groups python script to break it into 5x5 grid for memory management. I've got 32GB in the machine and havn't used over 28GB that i've seen so far.
screen shot and mesh attached...
Any ideas?
Thanks in Advance!