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Author Topic: Ugly mesh importing and rendering from 3DS Max  (Read 2695 times)

Josef

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Ugly mesh importing and rendering from 3DS Max
« on: March 05, 2018, 10:17:35 AM »
Hi,

Im finding that my scans which look great in Agisoft are looking very ugly and tesselated when importing into 3DS Max, and whilst looking somewhat better when rendered, are still much more bumpy than what I see in Agisoft.  Ive tried both .fbx and .obj to no avail.  Ive attached pics to demonstrate. 

Agisoft


3ds Viewport (OBJ)


3ds Render (OBJ)


Any advice would be much appreciated, thank you.


airmap3d

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Re: Ugly mesh importing and rendering from 3DS Max
« Reply #1 on: June 04, 2018, 01:29:22 PM »
Have you found a solution to this issues?  I am having the same problem.

Thanks,
Matt.

Arnage

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Re: Ugly mesh importing and rendering from 3DS Max
« Reply #2 on: June 06, 2018, 03:30:22 PM »
The effect you are seeing is caused by low texture resolution, not a difference in the model itself. By default 3DS Max only displays textures at a maximum resolution of 512x512. To raise it, click on the plus sign in the top left corner of a viewport and go to "configure viewports..." There you will find the controls to raise the maximum texture sizes to match your models textures.

the difference in the rendered view on the other hand is probably related to the harsh default lighting in Max compared to the softer lighting in photoscan. Adjusting the lighting should give you the same results.