Thanks Alexey, 200 mil mesh is for baking height map/normal map of a subject in a 3d party texture baker. In a word for modern kind of a surface material.
I ones did 800mil mesh with Photoscan. A patch of a ground surface. So your question seems a bit odd for me.
Am I missing something? An easy way to export height texture at once, altogether with color/diffuse texture without wasting time for building and exporting hi res mesh?
A texture where pixel values would be grayscale deviations of dense point cloud dots from a low poly mesh shell?