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Author Topic: Displacement mapping  (Read 1595 times)

Alvaro L

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Displacement mapping
« on: December 10, 2018, 03:29:37 PM »
Hi

Displacement mapping for the finest detail, in some of its variants (traditional method, PTEX) applied to a subdivided mesh, instead of brute force mesh tesellation, would ease things a lot for many of us, with lighter meshes to work with, more flexible workflows (displacement mapping to a decimated mesh) and probably less memory footprint in each step. It would open photoscan works to other fields, like CG for video games production
« Last Edit: December 10, 2018, 03:36:31 PM by Alvaro L »