I will explain my workflow….
1. I generate a dense cloud in PS but by lack of proper editing tools inside PS (like set Z value for selected points, delete points with Z below some input value),
2. I export the dense cloud as Laz format and do editing of water points inside of Global mapper
3. I reexport the edited file to Laz
4. I import points into PS using Laz format
The problem is the huge time it takes to Calculate normals inside the import Points function….(more than 10 hours for a 360 million point cloud).
Would be great if this could be speeded up and also some basic editing of Z value for points in dense cloud would be awesome in PS….
Also I note that after importing Laz into PS, I get an extra class in cloud. Originally, I had 3 classes ( never classified, terrain and water). But after import I get a class with black color….see attachment