Hello,
there are 46 Cameras with a resolution of 4896x3672
This is the log:
2018-07-09 10:20:25 Agisoft PhotoScan Professional Version: 1.3.4 build 5067 (64 bit)
2018-07-09 10:20:25 Platform: Windows
2018-07-09 10:20:25 OpenGL Vendor: NVIDIA Corporation
2018-07-09 10:20:25 OpenGL Renderer: GeForce GTX 750/PCIe/SSE2
2018-07-09 10:20:25 OpenGL Version: 4.4.0 NVIDIA 344.60
2018-07-09 10:20:25 Maximum Texture Size: 16384
2018-07-09 10:20:25 Quad Buffered Stereo: not enabled
2018-07-09 10:20:25 ARB_vertex_buffer_object: supported
2018-07-09 10:20:25 ARB_texture_non_power_of_two: supported
2018-07-09 10:20:25 Using simple console. Rich console can be enabled in Preferences dialog.
2018-07-09 10:20:26 LoadProject
2018-07-09 10:20:26 Loading project...
2018-07-09 10:20:26 loaded project in 0.656 sec
2018-07-09 10:20:26 Finished processing in 0.656 sec (exit code 1)
2018-07-09 11:46:28 Finished processing in 0 sec (exit code 1)
2018-07-09 11:46:35 BuildTiledModel: source data = Dense cloud, pixel size = 0.0275146, tile size = 512
2018-07-09 11:46:36 grid: 21x19x27 (6 levels)
2018-07-09 11:46:36 selected 36 cameras
2018-07-09 11:46:36 Preprocessing images...
2018-07-09 11:46:36 preprocessing images... done in 23.282 sec
2018-07-09 11:46:59 level 0
2018-07-09 11:46:59 Generating mesh...
2018-07-09 11:46:59 Grid size: 127 x 127 x 127
2018-07-09 11:46:59 Tree depth: 7
2018-07-09 11:46:59 Tree set in 0.055s (9408 points)
2018-07-09 11:46:59 Leaves/Nodes: 78282/89465
2018-07-09 11:46:59 Laplacian constraints set in 0.098s
2018-07-09 11:46:59 Depth[0/7]: 1
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0 / 0
2018-07-09 11:46:59 Depth[1/7]: 8
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0 / 0.000999928
2018-07-09 11:46:59 Depth[2/7]: 64
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0 / 0.00300002
2018-07-09 11:46:59 Depth[3/7]: 512
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0 / 0.00600004
2018-07-09 11:46:59 Depth[4/7]: 4096
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0.013 / 0.02
2018-07-09 11:46:59 Depth[5/7]: 32768
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0.04 / 0.02
2018-07-09 11:46:59 Depth[6/7]: 18256
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0.0139999 / 0.0209999
2018-07-09 11:46:59 Depth[7/7]: 33760
2018-07-09 11:46:59 Evaluated / Got / Solved in: 0 / 0.0310006 / 0.0289993
2018-07-09 11:46:59 Linear system solved in 0.212s
2018-07-09 11:46:59 Got Iso-value in 0.01s
2018-07-09 11:46:59 Iso-Value -0.134565
2018-07-09 11:46:59 21567 faces extracted in 0.104s
2018-07-09 11:46:59 Decimating mesh...
2018-07-09 11:46:59 decimating mesh (16888 -> 383)... done in 0.041 sec
2018-07-09 11:46:59 Parameterizing tiles...
2018-07-09 11:46:59 parameterizing tiles... done in 0.01 sec
2018-07-09 11:46:59 initializing selector... done in 0 sec
2018-07-09 11:46:59 selected 36 cameras in 0 sec
2018-07-09 11:46:59 selected 1 blocks in 0 sec
2018-07-09 11:46:59 initializing renderer... done in 0 sec
2018-07-09 11:46:59 Blending textures...
2018-07-09 11:46:59 calculating mesh connectivity... done in 0 sec
2018-07-09 11:46:59 estimating quality... ***********************************?Finished processing in 1431.15 sec (exit code 0)
2018-07-09 12:10:28 Error: bad allocation
>>>
Thanks for your help,
Riko