Dear Agisoft devs.
I know there is an option for back face culling that works during orthomosaic creation hiding triangles with normals pointing towards the projection plane. It works well in some cases, but not-so-well for complex geometry where it often creates confusion when triangles in the hidden areas have normals towards the viewer.
I would like to have also an option for using a distinctive tint overlay for inverted triangles as alternative to culling.
The mesh is rendered darker for inverted faces, but it is not so much different to the positive face when texture or colour is also dark. It would be nice to have the color tint option also in the model viewport when looking at textured or shaded mesh.
Best regards.
José MartÃnez