Hello Paul,
Old experimental meshing method could work faster on the small datasets, but it had poor scalability depending on the number of cameras and was relying on a single CPU core for the main processing step.
New method gives major speed up on high end GPU and on multi-GPU systems. Also behaves well on large datasets.
I've tried to run the new meshing method on desktop with single GTX 980 Ti (the alignment might be a bit different, but other settings were the same) and got 8.5 minutes for depth maps and 6.5 minutes for new mesh (with strict masks).